However, as the world returns to a new normal, we expect a moderation of the trends that benefitted our industry over the past year. We anticipate that the overall addressable market for our industry will be notably larger going forward than it was pre-pandemic. We believe that the pandemic initiated a transformational shift in entertainment consumption, revealing the possibilities of interactive entertainment to a much broader market, with interactive entertainment becoming the number one entertainment vertical. Here is Take-Two’s statement on the pandemic from its earnings report: Now, engagement and spending were up last year thanks to the pandemic, but Take-Two thinks global stay-at-home orders had a permanent effect on people’s relationship to video games. In FY2020/21 the franchise generated $985m, thanks to repeat GTA V sales, but mostly GTA Online growth /0Rub63tlnT GTAV launched in FY2013/14 & helped the franchise generate net revenue of $1.62bn that year And Niko Partners analyst Daniel Ahmad published a chart on Twitter that illustrates that leap in sales.Ī look at how the Grand Theft Auto franchise contributed to Take Two's net revenue In fiscal 2021, Grand Theft Auto generated $985 million in revenue as a series. And that’s because Take-Two doesn’t want to disrupt the growth it’s still getting out of GTA Online. So then what about the next Grand Theft Auto? Rockstar is certainly working on Grand Theft Auto 6, but the studio will have to navigate a difficult path to launch that game. Register Here The path to Grand Theft Auto 6 is fraught for Take-Two and Rockstar
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Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry. GTA Online’s in-game spending also grew by 31% to a new high through a 12-month period. In its annual earnings report on Tuesday, Take-Two said that Grand Theft Auto V “exceeded our expectations.” Rockstar produced new content, and that led to record engagement from new and returning players.
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And yet that success comes with its own series of complications - especially when it comes to navigating a transition to a Grand Theft Auto 6. Through that same period, GTA Online also generated its second-highest quarter ever for in-game spending. At the same time, GTA Online surpassed its previous record number of active players during Take-Two’s fiscal fourth quarter. Rockstar has now shipped 145 million copies of GTA V. Grand Theft Auto V and the connected world of GTA Online continue to drive revenue growth for developer Rockstar Games and parent company Take-Two Interactive.
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